Mare Nostrum
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TSWW is consistent in rules, scale and concept, being a modular operational level game system that deals with WW2 at 15
miles to the hex with half month game turns.  Over time it will include every area of the world in which combat took place, and
as far as we are aware is the largest game system currently available.  Research is by military professionals and historians,
with map art derived from a combination of modern satellite data and period military maps.  The games have been very well
received by our clients, with a 95% repeat business rate, and an almost unbelievable 85% rate for people buying all the titles
in our range.  As far as I know, this is almost unprecedented in the current industry (and I have spoken with a variety of
senior managers in other companies who are very envious of this client loyalty).
Arguably the largest boardgame in the world currently commercially
available (and yes, we have put it forward to the Guinness Book of
Records) Mare Nostrum is the TSWW game system’s flagship product.

Fighting all over East Africa, North Africa, the Near East and Vichy
French Lebanon and Syria, can you as the Allied player stab the soft
underbelly of the Axis powers so hard that Italy will be on the verge of

Can you as the Axis drive across the brutal sands of the Western Desert
and force your way into Egypt and then Iraq to grab potentially war
winning oil and mineral resources?

Find out in Mare Nostrum…

In the fully colour printed game box (to a new specification for toughness),
you will find:

32 Map Segments to the usual very high standard you expect from a
TSWW game covering much or all of Spain, Portugal, Greece, Yugoslavia,
Italy, Corsica, Morocco, Algeria, Tunisia, Lybia, Egypt, Sudan, Somalia
(Somaliland), Eritrea, Ethiopia, Tanzania, Uganda, Kenya, Saudi Arabia,
Kuwait, Iraq, Iran, Yemen, Aden, Qatar, UAE, Turkey, and small parts
of the USSR!

5040 superbly printed and die cut counters, on 18 counter sheets, covering
US forces in the ETO and MTO, 1940-43, Spain, Portugal, Italian Forces
not in Balkan Fury, Blitzkrieg or the GPW series (so most of the Italians
are here), British and Commonwealth forces, German forces in Africa and
the Balkans, plus bonus German counters dealing with Operation Anton, the
occupation of Vichy France in 1942, Iran, Iraq, Egypt, Trans Jordan,
Turkey, as well as Free French, Free Greek, Free Belgian, Free Yugoslav
and Free Polish units.

Rules covering the entire campaign in Africa.  New options for naval mine
warfare, ground fog of war, and the infamous camel cavalry…

OBs and modules covering the war in Africa, from 1940 to 1943 including:

1. MARE NOSTRUM – the war in Mussolini’s lake from June 1940 to the
Axis surrender in North Africa in 1943

2. Operation Compass – the British riposte to the misjudged Italian
invasion of Egypt

3. Operation Sonnenblum – Enter the Desert Fox, Rommel is in Africa, and
is looking to drive the British back to Alexandria….

4. Operation Exporter – The Allied Invasion of the Vichy Levant.

5. The Iraqi Revolt – Force the British out of Iraq… or hang in there until
relieved….  it all depends on what side you play as!

6. Africa Italiano Orientale – The East African Campaign, 1940-41….

7. Operation Crusader – The British relief of Tobruk in late 1940

8. Operation Venezia – The Battle of Gazala, and the most humiliating
British defeat in the Desert War….

9. Second Alamein – Monty is here, smashing the Axis at Alamein…

10. Operation Torch – the combined US and UK landings in Vichy North
Africa that helped end the Axis dream of dominating Africa and the near

Bonus scenarios – buy the game to see them….but you may just get to see
Vulcan, Anton and perhaps be on a Pedestal….

Bonus “what if” OB options for the Axis and Allies.

Full colour charts

Assorted play aids

2 x D10 Dice

So – to grab your copy of this amazing game, add it to your cart and
prepare to be awed.